State Representation Learning Using an Unbalanced Atlas
A manifold-based self-supervised learning paradigm that scales state representations to high-dimensional target spaces.
Self-supervised learning, Manifold learning, Reinforcement learning
Work on representation learning and reinforcement learning, with code where it exists. For citation counts and the most current index, see Google Scholar or DBLP.
A manifold-based self-supervised learning paradigm that scales state representations to high-dimensional target spaces.
Self-supervised learning, Manifold learning, Reinforcement learning
Extends manifold-aware state representation learning with a nuclear-norm objective and a more efficient route to manifold-capacity regularization.
Manifold capacity, Representation learning, Atari
Studies decoupled query–key–value construction and introduces manifold structure into the key representation of vision transformers.
Vision transformers, Manifold learning, Attention
Develops an unsupervised state representation scheme for partially observable environments and evaluates it on Atari-based benchmarks.
Partial observability, State representation, Contrastive learning
Replaces fixed randomized priors with Gaussian noise to sustain ensemble diversity and improve deep exploration in Atari games.
Deep reinforcement learning, Exploration, DQN
Incorporates coarse expert state-value information into deep Q-learning to guide online learning from limited demonstrations.
Expert knowledge, Q-learning, Offline examples
Investigates Swin Transformer backbones for online deep reinforcement learning across a large suite of Atari games.
Swin Transformer, Deep RL, Visual learning